QHTML7 Graphics Scene Stress Test

One canvas, independent logical items, continuously changing transforms.

Frame rate 0.0 FPS
Items 0
Paints/sec 0
Adds/removes 0/sec

The population continuously adds and removes randomly selected items around the target load. All changes are coalesced into the scene's next animation frame.

Hierarchy and Alpha-Mask Test

Child coordinates inherit parent transforms. The outer and nested masks each use two raster passes.

Assertions Starting
Scene tree 0 roots / 0 items
Mask calls 0
Moving child Starting

The bright moving shapes are children of the large masked group. The smallest child switches between the root and nested masked item every three seconds; it must remain registered and render relative to its current parent throughout the reparenting operation.